Features simulated climate modelling that displaces rainwater across the surface and factors in surface temperature to allocate biome types. Biomes range from cold icy regions, through temperate forests and harsh deserts. Mountain ranges are visible from orbit, and numerous tree species are commonplace. Often home to the remains of human settlements, cities and colonies, and a good source of common resource types.


Generally much more lifeless than their Earth-like cousins, rocky planets are distinctly more.. err... rocky in appearance, composed of several variations of rock patterns visible from orbit. Also visible are the large crater marks indented into the surface itself. Tend to be the home to research, terraforming or weapons testing facilities, with some rarer resource types to be found. The terrain is rougher, and offers very few tactical options for defensive positions.


These huge swirling balls of gas layers can be picturesque, yet deceitful, for they hide often dangerous storm formations and gravity wells. Maintaining orbital positions consumes more power than other planet types, and 'surface' excursions are limited to gas mining ventures which are fully exposed to the harshness of the planet atmosphere. Tend to have a lot of smaller moons to explore, so become a mini system in their own right.


Not always just a pretty speck of light in the distance - sometimes the fleet might just be desperate enough to plot a course nearer to a sun than would usually be recommended. Expect severe repercussions as ship hulls struggle to maintain integrity the longer the passage takes, but sometimes it just might be the only remaining path to survival...