Fragile Continuum is solo developer Lee Harris, based in the UK. Established in 2021 after a year of early prototyping and development on Fragile Existence during the pandemic, we are leaning towards next-generation RTS/4X hybrid titles that capture the essence of an intuitive real-time strategic experience coupled with tactical and logistical gameplay, with a healthy dose of world-building sprinkled on top. Add to this a dedication to user-friendly editor tools, and a commitment to build upon existing titles long after release, and hopefully we're doing at least one or two things right.
Physics graduate; Unreal tinkerer, and more recent Unity convert. Decent programmer, probably. Taught science for a while, not a massive fan. Sci-fi consumer. Keen mountaineer. Currently focused on Fragile Existence, which is being built in the Unity game engine.